Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 22, 2008, 01:23 PM // 13:23   #1
Krytan Explorer
 
Join Date: Jan 2008
Advertisement

Disable Ads
Default Treasure chests

Make treasure chests in the desert of prophecies campaign
Ghen is offline   Reply With Quote
Old Apr 22, 2008, 01:36 PM // 13:36   #2
Krytan Explorer
 
natural_Causes's Avatar
 
Join Date: Mar 2008
Location: Hall of Monuments
Profession: N/
Default

http://guildwars.wikia.com/wiki/Chest

If I understand correctly, than there are chests in the desert. They are Elonian Chests
natural_Causes is offline   Reply With Quote
Old Apr 22, 2008, 01:37 PM // 13:37   #3
Ascalonian Squire
 
Adje's Avatar
 
Join Date: Feb 2008
Guild: Glorious Order Of The Benign
Profession: R/
Default

If they wanted to add treasure chests, buried treasures, etc. then why would they limit themselves to the Crystal Desert? Also it's not like the treasures add much depth to the game either, they're kind of just easy money and then useless when they've been used. It would be nice to actually hear some argument as to why they should put them in Prophecies...

Edit: natural_Causes: I think he means the one-time use hidden treasures that are scattered around Elona.
Adje is offline   Reply With Quote
Old Apr 22, 2008, 01:42 PM // 13:42   #4
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

You mean like the Nightfall Treasures?

Well, that kind of Treasure is exclusive of Nightfall.

I would agree if there where Treasures in Nightfall and Factions, but not in Prophecies, but it's not the case.

Since Eye of the North has the Hidden treasures, I'd go for something different, and make each region have an unique type of Treasure.

- Prophecies: Secret stash. Treasures that randomly appear in explorable areas anywhere, like Chests, but already opened and much less frequently, unlike chests. They will contain many low-value items, instead a single valuable one. In lore, they would be secret vaults that monsters stored.
- Factions: Rendition booty. Treasures that may appear anytime you defeat a certain number of creatures and bosses of certain species. Once you fill the 'quota', they will appear the next time you kill a boss of that species. The numbre required for a certain species will be variable and random, and unkown to the player. They will contain a valuable drop related to that species (like a naga bow for nagas or a celestial item for Tengu)
- Nightfall: Treasures. Treasures in fixed spots that can be opened once a month (aprox.)
- Eye of the North: Hidden Treasures. Treasures in fixed spots that can be opened anytime a player uses Light of Deldrimor. They ay contain a little gold or a rare material piece.
MithranArkanere is offline   Reply With Quote
Old Apr 22, 2008, 01:43 PM // 13:43   #5
Site Contributor
 
zamial's Avatar
 
Join Date: Apr 2006
Location: Usa
Guild: TKC
Profession: N/
Default

these exist in pre-sear, they are called "hidden stash".

kthxbye
zamial is offline   Reply With Quote
Old Apr 22, 2008, 01:46 PM // 13:46   #6
Banned
 
MoxieJava's Avatar
 
Join Date: Apr 2008
Location: Maine
Guild: The Secret Life of Toyz
Default

It would be kind of nice to see more Hidden Stashes all across Tyria not just in Pre Searing.
MoxieJava is offline   Reply With Quote
Old Apr 22, 2008, 01:50 PM // 13:50   #7
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Quote:
Originally Posted by zamial
these exist in pre-sear, they are called "hidden stash".

kthxbye
Yup, thats why I suggest them fro Prophecies.

But in this case they would be 'secret' because they would be MUCH less frequent.
MithranArkanere is offline   Reply With Quote
Old Apr 22, 2008, 03:18 PM // 15:18   #8
Grotto Attendant
 
Arduin's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
Default

Why limit it to the desert? Introduce them to all explorables, in every campaign.
Arduin is offline   Reply With Quote
Old Apr 22, 2008, 04:40 PM // 16:40   #9
Grotto Attendant
 
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
Default

/signed. Throw a few in the jungle, too!
Kook~NBK~ is offline   Reply With Quote
Old Apr 22, 2008, 09:53 PM // 21:53   #10
Frost Gate Guardian
 
Join Date: Apr 2007
Default

I do recall there being 'hidden stashes' in Tryia. I remember there being one right outside THK that got abused. Also 2 in the zone where the big necro wurm boss (I forget the name), which was a treasure trove for purple crystalline swords and other rare skins. I want to say there was one in the western Kryta area as well. All were taken out awhile back.
I think the Kilroy Stoneskin quest in Sorrows Furnace still have the 4 there.
Bruce Leeroy is offline   Reply With Quote
Old Apr 22, 2008, 10:05 PM // 22:05   #11
Wilds Pathfinder
 
the savage nornbear's Avatar
 
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
Default

the kilroy ones are more of a reward chest and less of a hidden chest if im not mistaken. /signed for hidden treasure through out Proph and Factions
the savage nornbear is offline   Reply With Quote
Old Apr 22, 2008, 10:47 PM // 22:47   #12
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Quote:
Originally Posted by Bruce Leeroy
I do recall there being 'hidden stashes' in Tryia. I remember there being one right outside THK that got abused. Also 2 in the zone where the big necro wurm boss (I forget the name), which was a treasure trove for purple crystalline swords and other rare skins. I want to say there was one in the western Kryta area as well. All were taken out awhile back.
I think the Kilroy Stoneskin quest in Sorrows Furnace still have the 4 there.
Those were what all locked chests used to be like. They didn't require a key.
The ones being propossed would only drop stuff once every month (and therefore not be abused/overfarmed).
HawkofStorms is offline   Reply With Quote
Old Apr 23, 2008, 12:20 AM // 00:20   #13
Desert Nomad
 
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
Default

I guess it could be nice, and may bring people to go back to an area they haven't returned to since their first character.
kazjun is offline   Reply With Quote
Old Apr 23, 2008, 05:04 AM // 05:04   #14
Krytan Explorer
 
Join Date: Jan 2008
Default

Why just the desert?
http://images.wikia.com/gw/images/4/47/Tyria.jpg
Ghen is offline   Reply With Quote
Old Apr 23, 2008, 05:58 AM // 05:58   #15
Furnace Stoker
 
Yawgmoth's Avatar
 
Join Date: Apr 2005
Default

Bring back the old good Arid Sea infinite free treasures!
And while you're at it, the Dreadnought Drift strongboxes too

But seriously, I agree that Prophecies could use some love in form of some kind of a treasure. Just make it random, unpredictable and not farmable (not repeatable by simply running through the desert maps). It's not a call for more freebies, as the search, the treasure hunt can be more fun than just receiving a free gift. It's not that it's needed because it's not, but it would be nice to have something, more content = better, obv.
Yawgmoth is offline   Reply With Quote
Old Apr 23, 2008, 08:51 AM // 08:51   #16
Furnace Stoker
 
MagmaRed's Avatar
 
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
Default

/unsigned

Nightfall introduced them. Factions has none, Prophecies has none, and GW:EN has none. Even the Hidden Treasures in dungeons in GW:EN have different rewards, they aren't the same. If they added them, they would need to add them everywhere. They do not need to add them though, as they are a poor mans way of making money, and don't offer anything to the game.
MagmaRed is offline   Reply With Quote
Old Apr 23, 2008, 10:00 AM // 10:00   #17
Grotto Attendant
 
Arduin's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
Default

Quote:
Originally Posted by Ghen
So you are saying because the Crystal Desert got a teleporter connection to Elona, it ought to have treasure too?

Trust me, it doesn't hurt much to give some explaining along with your post.
Arduin is offline   Reply With Quote
Old Aug 30, 2008, 11:16 PM // 23:16   #18
Krytan Explorer
 
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
Default

Quote:
Originally Posted by MagmaRed
/unsigned

Nightfall introduced them. Factions has none, Prophecies has none, and GW:EN has none. Even the Hidden Treasures in dungeons in GW:EN have different rewards, they aren't the same. If they added them, they would need to add them everywhere. They do not need to add them though, as they are a poor mans way of making money, and don't offer anything to the game.
And they take nothing away from it either, so what is the harm?

Unless getting people to actually play in areas once a month is bad.
Anduin is offline   Reply With Quote
Old Aug 31, 2008, 12:04 AM // 00:04   #19
Jungle Guide
 
Proff's Avatar
 
Join Date: Jun 2007
Default

Quote:
Originally Posted by Ghen
Make treasure chests in the desert of prophecies campaign
Need more info so I can disagree.
Proff is offline   Reply With Quote
Old Aug 31, 2008, 01:01 PM // 13:01   #20
Lion's Arch Merchant
 
Sweet Mystery's Avatar
 
Join Date: Aug 2007
Guild: Shadow Hunters Of Light [SHOL]
Profession: R/
Default

Problem here is the treasures in NF give inscriptable items... if the same logic is used... isn't this introducing such items to prophecies and factions where they are not at the moment...

Plus it then means even more chests to run on many characters every month....
Sweet Mystery is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mr.Bimble Questions & Answers 2 Apr 02, 2008 11:52 AM // 11:52
Dev121 Sardelac Sanitarium 17 Jun 12, 2007 09:46 AM // 09:46
treasure chests royal mercenary The Campfire 6 May 17, 2007 05:42 PM // 17:42
Treasure Chests RushingMaster The Riverside Inn 4 Mar 08, 2007 09:42 PM // 21:42
Treasure Chests Dana Hawkeye Sardelac Sanitarium 24 Jan 26, 2007 12:38 AM // 00:38


All times are GMT. The time now is 02:07 PM // 14:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("